Friday, July 4, 2014

Sudanese Desert Camo Platoon

Fresh from duty within Sudan these Sudanese Army units are still equipped for deployment in the desert regions of their homeland. With just a patchy repaint of green on their vehicles they roll into the conflict area within the Republic of Poliebo. Capable and well equipped, if somewhat wrongly attired, they will prove invaluable in solidifying the gains of the Sudanese Army.

3rd platoon of مطرقة company deploying into forward
positions. A somewhat under strength platoon,
they have two infantry squads, a mortar team,
 a missile team, and command.

Led by the charismatic and aggressive Sgt. Wasi, first
squad has developed a reputation for achieving the
unlikely.

Here Lt. Fazil oversees the placement of the platoon's
mortar.

First squad's transport, "BARAK" has been modified
with the addition of a bulletproof cupola and
shielded machine gun. A common upgrade
for units tasked with internal security.

All together the men of the "Northern Forces" are likely
to swing the war in the favor of the Sudanese, at least
in the short term.

I really like how they look now that I have enough of them to be a little stand alone force. It's most likely however that the first battle that I will use these minis in is a very large engagement where they will be less than half of the infantry forces involved. I want them to do well but I was thinking of imposing a penalty on them because of their out of place uniforms and camouflage. The best way, I think, is to not apply the usual -1 to hit at long range for the firing units as camouflage is most effective at range. Let me know what you think. Thanks for reading and stay thirsty.

Wednesday, July 2, 2014

Breakout from the Uele Pocket

Normally I try to do a blow by blow report with my WIA games but this one was played about a month ago so I don't remember it well enough to do that. I also don't feel like writing that much as it was the largest and longest WIA game to date. Instead I'll give you a brief setup and then some neat eye-candy shots that really stuck out as I went back over all the pictures I took. 

The battle pitted the encircled Sudanese against the stretched thin ROP defense line. While ROP command knew that a breakout attempt was likely they had little idea where or when it would occur. To combat this, units of fast moving motorized troops would be used to plug the gaps while slower moving armor and infantry where brought up to fight off the advancing Sudanese spearhead. With luck and determination the ROP could blunt the Sudanese attack and thwart the breakout.

The battlefield. The Sudanese would enter from the top of
the frame while the ROP's defense would be based on
the outskirts of the town.

Several ROP forward units started the game in position.
This little guy is a Ground Combat Controller waiting
to call in an airstrike.

This deep ravine would be the sight of some very heavy
fighting.

As soon as the Sudanese tanks entered play they came
under fire from anything that could shoot far enough
to hit them.

Remember the GCC from earlier? Well he was really
bad at his job. That's a ROP tank on the receiving
 end of a thousand pound bomb.

Even with the Air Force dropping ordinance on their own
side, there was still plenty of big explosion landing among
the Sudanese.

Mostly courtesy of this big bastard. All the little smoke
puffs are the ineffectual fire of Sudanese tanks.

Even the BAWP's join in the party, remarkably the light
walkers were able to duel the Sudanese tanks, but
only because they stuck to cover and didn't
get shot at too much.

The battle across the plain was a duel between a couple
of ROP tanks and a half dozen Sudanese tanks.

There was a small battle that played out in the village on the
Sudanese flank. One tank managed to hold off a platoon
of ROP infantry and even brewed up the technical in this
shot.

While the Sudanese did really well in the village and along
the road, the duel across the plain turned south after
several good shots from the Type 4000.

ROP infantry pull back into the wilderness after scoring
a good hit on a Sudanese APC with their RPG.

After being relegated to foot patrol the Sudanese
still pushed through the village and turned
the ROP force's flank.

Even though they were losing tanks the Sudanese pushed
forward to overwhelm the ROP positions.

With the village firmly under control, these Sudanese
infantry pop green smoke to signal their victory.

With the battle going bad for the ROP infantry the order to
retreat was given. These men do their best to recover
the wounded and shield the withdrawal of  ROP units.

Other ROP troops take the more direct route of running
as fast as possible down the cramped streets of the
town.

As darkness settles over the battlefield the indomitable
Type 4000 plugs away at advancing Sudanese
vehicles.

In the end it was a Sudanese victory, the encircled troops would be able to push through, link up with their comrades and reestablish their supply lines. This particular battle was a lot of fun and tested how large numbers of tanks played. Surprisingly the infantry still proved very important and capable though they were often out ranged by the tanks and suffered terribly when more than one AFV decided to vent its wrath in their direction. Several times during the game a plucky soldier with an RPG put down a tank or APC but the return fire from the surviving vehicles meant that this wasn't an effective strategy for dealing with enemy tanks. This wasn't African Kursk but it was a neat change from the infantry-centric battles that we had been playing and it leads into the next battle that I have planned. The next battle will dwarf this one with more than twenty-five units per side and over twenty vehicles on the table, mostly lighter transports but that means their will be masses of infantry too. Thanks for reading and stay thirsty.

Thursday, June 26, 2014

Trans-Humanists Engage CMI Forces on Angelshearth

Angelshearth is a backwater human colony world that has been riven with conflict for decades. The war between corporations, local forces and different power blocks have left the world in a state of decay and its population yearning for stability. Seeking to take advantage of this situation two expanding empires have decided to try and seize control of the planet for themselves, but standing in their way are the same local powers and the stubborn Volochek Respublik. These new aggressors could not be more different from one another, the Conclave and the Trans-Humanist Commune. 

Poverty and deprivation are common to the majority of
colonists on Angelshearth.

The myriad wars have left the planets surface a mix of
crumbling towns and insurgent infested swamps
and forests.

Much of the population have turned their hands to illicit
trades, drugs, arms dealing and even human trafficking
are commonplace.

There are those among the locals that do their best to
ensure safety and stability for others.

The natural beauty of the world of Angelshearth has been
ruined by the many wars and industrial pollution.

Now the Conclave has deployed significant ground forces of the Conclave Militant Initiative to the majority of towns not held by the Volocheks. The Conclave hopes to subdue the populace and install their own brand of government and control. In some places these armed men have been welcomed as liberators, but the majority of colonists simply regard them as a new form of oppression.

CMI forces have been deployed en masse securing many
vital locations on the planet and doing all they can to
project the power of the Conclave.

While the Conclave has wasted little time in taking territory and making their presence felt by the local populations, the Armed Forces of the Trans-Humanist Commune have had to adopt a different strategy. Not having the manpower of the CMI, Trans-Humanist forces have adopted hit and run tactics as well as conducting surgical strikes against CMI strong points. It will be some time before either faction can clearly say whether or not they control Angelshearth.

A TH Mech-Infantry platoon organizing before an attack on
a CMI staging area.

These were some set up shots that I took the other day before playing a game against my friend Aaron. The Trans-Humanists are my forces while the CMI are his. We're hoping to get in a series of games that will be loosely linked to decide the fate of the world of Angelshearth. We tried out a new rule set for our group during this game, PMC 2640: Hell on Echidna, it's a set of free demo rules for the full game. We both liked the rules and might be getting the full rule book soon, but we are also going to try out some other rules as well, so it's a bit up in the air at the moment. Thanks for reading and stay thirsty.

Wednesday, June 25, 2014

Sudanese Supply Shortages

Prior to the Sudanese invasion of the Congo, Sudanese Army units were equipped with drab green fatigues and helmet covers so that they might blend in better with the terrain, but as the war against the Republic of Poliebo dragged on and Sudanese troops had to be pulled from the north they were forced to make do with their basic desert camouflage fatigues.

A recently arrived platoon from the north do their part in
the fight against the ROP.

While all Sudanese Army units were drab khaki webbing
and body armor, northern units typically wear a desert
disruption camo.

Despite their lack of appropriate fatigues northern units are
just as well equipped when it comes to arms and vehicles.

Northern units and southern units can be seen fighting
alongside one another as they fight the forces of
the ROP.

What these really are is me getting bored with painting all my Sudanese forces the same drab green. This scheme is actually easier to paint in some ways as the entire mini is painted khaki before adding the camo spots and detail colors. I painted an eight man fire team and a guided anti-tank missile squad in just a couple of hours, a lot of that time was waiting for paint and washes to dry. there are another couple of infantry squads and some more support teams that need paint. I'll likely paint them in a mix of northern and southern patterns just to keep things interesting. If I get real bored I'll paint some minis in a mix of uniform, drab jacket and camo pants or vice versa, maybe some off color helmets to show resupply or lack there of. Let me know what you think of the camo scheme and if you think i should maybe paint some vehicles in sand color with improvised green camouflage. Thanks for reading and stay thirsty.

Tuesday, June 17, 2014

American Infantry and Tank

This is my first batch of conventional forces for my Americans in my Vietnam with Supers setting. They are all Command Decision minis. While not the best looking minis they come in large packs for very little money. I'm sitting on a heap of 150 American troops that cost me around $30, add in the pack of three tanks and they still come in under fifty bucks. I didn't do anything too special for them since I have so may of them to get done. Just a quick and dirty paint job so they are ready for the battlefield.

These guys are ready to stop the spread of communism
in South East Asia.

They have some heavy firepower to back them up
but they are going to need it if they have to fight
any superheros.

The basic infantry aren't much to look at, but I didn't
want to have a ton of work to do on each mini.

The LMG teams are neat but by the time I detailed
the base you can barely see them other than
top down.

This fat fingered fellow is the platoon CO for now.

Next up for the Americans is their first superhero, Minuteman. I've already started working on him, when he is finished he'll be a star-spangled blur of patriotic whoop-ass. I'm also working on the North Vietnamese Army minis that I have but they need more work than the Americans. I'm expecting to have my first engagement between these two forces pretty soon. Thanks for reading and stay thirsty.

Friday, June 13, 2014

More ROPMC

Finished a few more units of Marines for the ROPMC. I now have two infantry squads, each with eight men. The squads have two SAW's and two RPG's each, as well as a mini that makes a good squad leader. I also painted up a commander for the platoon and even a radio operator, and so they don't have to walk everywhere I painted up a BTR-60 flat top APC. It was a fun vehicle to convert and paint. 

The first platoon of the ROPMC.

The platoon CO, Lt. Dudembe and his
adjutant Cpl. Kolombo.

The ROPMC makes do with whatever vehicles they
can get their hands on.

Often this means rear echelon vehicles that have been
put out to pasture by Army units.

I have a couple more of the flat top BTR-60's, I think one might get swapped into my Vietnam with Supers setting but the other I'd like to turn into a rolling machine gun nest. There are another three squads that I would like to add to the ROPMC. Those units are mostly finished at the moment but still need detailing so are probably a week out. I'm also working on some general purpose guns and both Army and Marine gun crews. That should really help to add some punch to the struggling ROP forces. Thanks for reading and stay thirsty.

Wednesday, June 11, 2014

Hammer and Sickle

Defenders of Communism and the Soviet Union, Hammer and Sickle are leading the fight against the forces of Capitalism and western imperialism. These twins are charged with changing the balance of power in any engagement they take part in. Where comrade soldiers find themselves outnumbered or outgunned the pair will intervene to correct the course of battle and ensure victory for the USSR.

Hammer and Sickle are as indomitable as the beliefs that
they fight for.

Powered by micro reactors and armored with space-age
alloys they are the best weapons of the
Soviet Union. 

Dangerous as individuals, unbeatable as a team, Hammer
and Sickle will not rest till the Red Banner flies over
the whole world.

These two are the first of my 15mm Supers. The minis are from Blue Moon Manufacturing, I got mine through Old Glory Miniatures so they were a little cheaper with my Old Glory Army Membership. All the super minis are really neat and I'm having a lot of fun coming up with Cold War themed characters since I'm going to use them in some Vietnam War scenarios. Both sides will have their own supers as well as conventional forces. It's going to be a very pulp setting with a sense of humor. I'm going to be a bit lazy on the terrain end of things though and use my existing collection of 15mm terrain. Next up for Vietnam with Supers is some conventional American forces and their first super, Minute Man. Thanks for reading and stay thirsty.