The Sons of Medusa met with mixed success in their efforts to disable the defenses of Fulgur Orbital Station. While the heretic defenders where widely caught off guard their superior numbers stole away the initiative of the Space Marines assault. Despite this the Sons of Medusa did manage to disable the majority of targeted enemy systems. The initial assault left many of the Sons of Medusa wounded or dead, if an Imperial victory was to be won aboard the Fulgur Orbital Station it would have to be done with blood, sweat, and deaths of many Imperial servants...
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The boarding teams met little resistance after their boarding torpedoes impacted the station. |
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As they moved deeper into the station however substantial heretic resistance began to coalesce. |
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Equipped with specialist weapons the Sons of Medusa made short work of the initial defenders. |
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As more and more heretics assaulted the the boarding parties, weight of numbers began to drag down the Space Marines. |
Overall I would consider the initial assault on Fulgur Orbital Station to be an Imperial Victory, but both times I ran through the scenario with some minor mods here and there the games were very close until the end. In the first game the Imperials had managed to achieve a points victory by the end of their tenth turn, but in the following cultist turn the heretics brought down a few more Space Marines and caused a draw. In the second game the Space Marines killed the entire cultist force after severing their reinforcement route, but they only had a single marine left at the end of the game. You can see more of the second game
HERE, Colkillgore was one of my willing playtesters and he wrote a AAR on his blog. You can also catch a little more coverage of the Charity Games Day
HERE, sonsoftaurus normally does a good job of taking pics and notes of the goings on, without him I'm not sure I would know what happened after a tournament. Hope you like what you see and read. Thanks for reading and stay thirsty.
Excellent stuff and great photos, as ever
ReplyDeleteThanks, I took a few more pics but I wanted to keep the article concise.
DeleteVery cool!
ReplyDeleteThanks styx!
DeleteVery nice write-up, and I love the pictures as well. What terrain is that? We might do something similar for our upcoming penal legion games....
ReplyDeletePics look good, i still consider my game an Imperial victory also, 1 cultist is not going to do much in stopping the marines from blowing everything up. I had no idea they sawed his legs off! much more of a morally gratifying ending if nothing else.
ReplyDeleteThanks. You have to be given credit for pulling out the draw in the last turn, but you're right about likely failure had the game continued. I thought you might like the more graphic end to the flamer gunner since he caused your forces so much harm.
DeleteWierd how the rules don't show the same strengths that Space marines have like the fluff. I mean, they are suposed to be able to take on 10 times there number in regular men and come through victorious easily, yet the rules in 40K have them die in droves so pitifully.
ReplyDeleteI prefer the rules to the fluff lol
DeleteThe Space Marines did manage to tally an impressive number of kills in both games, but it was never more than about 3-1 which reflects the difference in points of individual models. Fluff marines would be awesome but you would get a squad to fight an enemy army.
DeleteNice looking pics and thanks for the little AAR.
ReplyDeleteThanks, I wish I could do better on the AAR but as usual I got a bit distracted by everything going on.
DeleteAll the games looked fun, wish I had gotten in on one.
ReplyDeleteAll the games were a lot of fun, maybe you can get in on the next game, hopefully that won't a whole year off.
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